Set your best crafter to tailor at a high priority and he will quickly level up to the point that he's consistently making nothing but good or better clothes and all of your colonists will start swapping out their crappy gear for better stuff. ![]() ![]() put a shelf for them right next to the bench so you can easily see if they are running low. Make sure you have plenty of the allowed materials. You can decide if you want to put the deconstruct bills at the top or the bottom of the list depending on how desperate your colonists are for new clothes at that time, but eventually you'll want them up top. Mke one more bill to deconstruct awful-normal apparel that's not something like power armor and flak vests that you would want even if its awful quality and another to deconstruct anything below 52% quality. Some mods also add new clothing that you might want to restrict.Īre you able to make new clothes for them? Set up a tailoring bench with bills for each piece of clothing you want them to have, restricting the type of material(s) to what you want, set the bill so only your best crafter can work on it, set it to "Do until X" for 1, move the sliders below that to 52% to 100% and good to legendary and then check the box for Restrict to Material Type. The only thing I don't think they handle well on their own is that they love flak jackets/pants, which I personally don't think are really worth the speed penalty. And if their other clothes are warm, it really does make more sense to wear a great duster instead of a mediocre parka in the winter. It's almost always better to suffer the mood boost from wearing a tattered-but-excellent duster than to switch to one that's pristine but only normal quality. One problem I thought I had run into was that the colonists were actually better at determining which clothes were best. Ignore the tattered apparel message unless it's a colonist who is at very low mood (if so you give them someone else's fantastic pants). You can let them manage it themselves as long as you've got your tailoring bench set up to make sure that there's always at least one of everything in storage that's above 50% durability and above whatever quality you want. ![]() ![]() "always wear the next best piece of clothing unless it is under 50% condition and not worse than 20% of the condition of what you currently wear."Ĭatch my drift? I can deal with the micro of making them wear armor/helmets etc, but I have a hard time with basic shirts/pants etc as I forget who has been wearing tattered clothings and that extra bit puts them over the edge to berserk mode. I wish there was a command that stated "don't wear anything under 50% but if you can't find something that nice wear anything." I know you can edit their base clothing quality but the problem with that is if I say "don't wear anything less than 50% condition" they take off all their clothes under 50% and then will go nude instead of wearing anything unless there is something with 50% + available. It seems your settlers will pick up the best stuff if you make them nude but once they pick something up they don't seem to automatically replace it with something better.Īnyone figure out a decent system to use? Hey, loving the game but one thing I can't seem to handle the micro-management for is the clothing.
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